Effect of Health Education Program on Internet Games Addiction and Self-Esteem among Adolescents

2.50
Hdl Handle:
http://hdl.handle.net/10755/155112
Type:
Presentation
Title:
Effect of Health Education Program on Internet Games Addiction and Self-Esteem among Adolescents
Abstract:
Effect of Health Education Program on Internet Games Addiction and Self-Esteem among Adolescents
Conference Sponsor:Sigma Theta Tau International
Conference Year:2008
Author:Kang, Hae Young, PhD
P.I. Institution Name:Chonnam National University
Title:Professor
Co-Authors:Mi Wha Yang, RN, BSN
[Research Paper or Poster Presentation] Objective: The purpose of this study was to examine the effect of school-based health education program to prevent internet games addiction and to enhance self-esteem among adolescents at middle school in a metropolitan city. Methods: The subjects were 615 students in the 2nd graders (exp. = 315, control = 300) from six middle schools in G City. Education program was composed of 6-sessions: warming-up, what is internet? internet games & its addiction, internet etiquette, stress and personal time management. Study instrument to test internet games addiction was 5-point 25-items scale alpha = .908) with five subcategories developed by Lee (2001) and that to test self-esteem was Korean version of 5-point 25-items scale (alpha = .755) with four subcategories developed by Cooper-Smith (1967). Data were collected by self-reported from September 1 to October 15, 2005, and analyzed with frequency, percentage, Chi Square test, t-test, and ANOVA using SPSS-PC program, Results: The subjects in 53.0% used internet and online games daily basis and 24.1% of them used three to four times per week. School-based health education program lowered the level of internet games addiction (t = -1.612, p = .027), and enhanced that of self-esteem (t = 2.905, p = .004) in experimental group relatively. Difference between experimental and control groups was also significant in internet games addiction (t = 2.625, p = .009) and in self-esteem (t = -7.222, p = .001). Conclusion: Based on these findings, the authors recommend that school-based health education program should be implemented to reduce internet games addiction and to enhance self-esteem for adolescents, and started from lower graders or from primary school. School-based health education program can be synergized in collaboration with parents, multidisciplinary professionals and various institutions in community. Key words: Internet game addiction, Self-esteem, Adolescents
Repository Posting Date:
26-Oct-2011
Date of Publication:
17-Oct-2011
Sponsors:
Sigma Theta Tau International

Full metadata record

DC FieldValue Language
dc.typePresentationen_GB
dc.titleEffect of Health Education Program on Internet Games Addiction and Self-Esteem among Adolescentsen_GB
dc.identifier.urihttp://hdl.handle.net/10755/155112-
dc.description.abstract<table><tr><td colspan="2" class="item-title">Effect of Health Education Program on Internet Games Addiction and Self-Esteem among Adolescents</td></tr><tr class="item-sponsor"><td class="label">Conference Sponsor:</td><td class="value">Sigma Theta Tau International</td></tr><tr class="item-year"><td class="label">Conference Year:</td><td class="value">2008</td></tr><tr class="item-author"><td class="label">Author:</td><td class="value">Kang, Hae Young, PhD</td></tr><tr class="item-institute"><td class="label">P.I. Institution Name:</td><td class="value">Chonnam National University</td></tr><tr class="item-author-title"><td class="label">Title:</td><td class="value">Professor</td></tr><tr class="item-email"><td class="label">Email:</td><td class="value">hykang@jnu.ac.kr</td></tr><tr class="item-co-authors"><td class="label">Co-Authors:</td><td class="value">Mi Wha Yang, RN, BSN</td></tr><tr><td colspan="2" class="item-abstract">[Research Paper or Poster Presentation] Objective: The purpose of this study was to examine the effect of school-based health education program to prevent internet games addiction and to enhance self-esteem among adolescents at middle school in a metropolitan city. Methods: The subjects were 615 students in the 2nd graders (exp. = 315, control = 300) from six middle schools in G City. Education program was composed of 6-sessions: warming-up, what is internet? internet games &amp; its addiction, internet etiquette, stress and personal time management. Study instrument to test internet games addiction was 5-point 25-items scale alpha = .908) with five subcategories developed by Lee (2001) and that to test self-esteem was Korean version of 5-point 25-items scale (alpha = .755) with four subcategories developed by Cooper-Smith (1967). Data were collected by self-reported from September 1 to October 15, 2005, and analyzed with frequency, percentage, Chi Square test, t-test, and ANOVA using SPSS-PC program, Results: The subjects in 53.0% used internet and online games daily basis and 24.1% of them used three to four times per week. School-based health education program lowered the level of internet games addiction (t = -1.612, p = .027), and enhanced that of self-esteem (t = 2.905, p = .004) in experimental group relatively. Difference between experimental and control groups was also significant in internet games addiction (t = 2.625, p = .009) and in self-esteem (t = -7.222, p = .001). Conclusion: Based on these findings, the authors recommend that school-based health education program should be implemented to reduce internet games addiction and to enhance self-esteem for adolescents, and started from lower graders or from primary school. School-based health education program can be synergized in collaboration with parents, multidisciplinary professionals and various institutions in community. Key words: Internet game addiction, Self-esteem, Adolescents</td></tr></table>en_GB
dc.date.available2011-10-26T13:33:00Z-
dc.date.issued2011-10-17en_GB
dc.date.accessioned2011-10-26T13:33:00Z-
dc.description.sponsorshipSigma Theta Tau Internationalen_GB
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