Effects of Online Game Addiction Prevention Program for Middle School Students in South Korean Urban City

2.50
Hdl Handle:
http://hdl.handle.net/10755/156343
Type:
Presentation
Title:
Effects of Online Game Addiction Prevention Program for Middle School Students in South Korean Urban City
Abstract:
Effects of Online Game Addiction Prevention Program for Middle School Students in South Korean Urban City
Conference Sponsor:Sigma Theta Tau International
Conference Year:2007
Author:Kim, Soo Jin, PhD
P.I. Institution Name:Chonnam National University
Title:Professor
Co-Authors:Chung Sook Lee, PhD; Young Ran Kweon, PhD, Student, RN and Bong Sil Choi, PhD
[Research Presentation] Objective: This study was to examine the effects of school based online game addiction prevention program for middle school students in an urban city, South Korea. Method: The subjects were 143 (Experimental. 73, Control. 70) middle school students in South Korean urban city. The program was consisted of 8 sessions and conducted program during Aug. to Sept. 2006. The study variables were knowledge about online game, self-control of online gaming, and online game addiction surveyed by summated self-reported questionnaires. The data were analyzed by Kolmogorov-Smirnov test, Fisher's exact test, Chi 2 test, t-test and ANOVA using SPSS PC program. Finding: Knowledge about online game (t = 2.014, p = .026) and online game addiction (t = -2.194, p = .015) are changed more significantly in experimental than in control group through Internet game addiction prevention program. Self-control of online gaming, on the other hand, did not show significant difference by the program. á Conclusion: Based on these findings, more frequent and intensive program need to develop not only in collaboration with health and school personnel but with parents. Also, school-based Internet game addiction prevention program should be implemented as regular curricular base to decrease internet game addiction significantly. Keywords; Online game addiction, middle school students, nursing intervention
Repository Posting Date:
26-Oct-2011
Date of Publication:
17-Oct-2011
Sponsors:
Sigma Theta Tau International

Full metadata record

DC FieldValue Language
dc.typePresentationen_GB
dc.titleEffects of Online Game Addiction Prevention Program for Middle School Students in South Korean Urban Cityen_GB
dc.identifier.urihttp://hdl.handle.net/10755/156343-
dc.description.abstract<table><tr><td colspan="2" class="item-title">Effects of Online Game Addiction Prevention Program for Middle School Students in South Korean Urban City</td></tr><tr class="item-sponsor"><td class="label">Conference Sponsor:</td><td class="value">Sigma Theta Tau International</td></tr><tr class="item-year"><td class="label">Conference Year:</td><td class="value">2007</td></tr><tr class="item-author"><td class="label">Author:</td><td class="value">Kim, Soo Jin, PhD</td></tr><tr class="item-institute"><td class="label">P.I. Institution Name:</td><td class="value">Chonnam National University</td></tr><tr class="item-author-title"><td class="label">Title:</td><td class="value">Professor</td></tr><tr class="item-email"><td class="label">Email:</td><td class="value">pinehill@chonnam.ac.kr</td></tr><tr class="item-co-authors"><td class="label">Co-Authors:</td><td class="value">Chung Sook Lee, PhD; Young Ran Kweon, PhD, Student, RN and Bong Sil Choi, PhD</td></tr><tr><td colspan="2" class="item-abstract">[Research Presentation] Objective: This study was to examine the effects of school based online game addiction prevention program for middle school students in an urban city, South Korea. Method: The subjects were 143 (Experimental. 73, Control. 70) middle school students in South Korean urban city. The program was consisted of 8 sessions and conducted program during Aug. to Sept. 2006. The study variables were knowledge about online game, self-control of online gaming, and online game addiction surveyed by summated self-reported questionnaires. The data were analyzed by Kolmogorov-Smirnov test, Fisher's exact test, Chi 2 test, t-test and ANOVA using SPSS PC program. Finding: Knowledge about online game (t = 2.014, p = .026) and online game addiction (t = -2.194, p = .015) are changed more significantly in experimental than in control group through Internet game addiction prevention program. Self-control of online gaming, on the other hand, did not show significant difference by the program. &aacute; Conclusion: Based on these findings, more frequent and intensive program need to develop not only in collaboration with health and school personnel but with parents. Also, school-based Internet game addiction prevention program should be implemented as regular curricular base to decrease internet game addiction significantly. Keywords; Online game addiction, middle school students, nursing intervention</td></tr></table>en_GB
dc.date.available2011-10-26T14:41:23Z-
dc.date.issued2011-10-17en_GB
dc.date.accessioned2011-10-26T14:41:23Z-
dc.description.sponsorshipSigma Theta Tau Internationalen_GB
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