21.00
Hdl Handle:
http://hdl.handle.net/10755/161623
Type:
Presentation
Title:
Escape from Nicotinia: a Smoking Prevention Computer Game for Girls
Abstract:
Escape from Nicotinia: a Smoking Prevention Computer Game for Girls
Conference Sponsor:Midwest Nursing Research Society
Conference Year:2002
Author:McDaniel, Anna, DNS/DNSc/DSN
P.I. Institution Name:Indiana University
Title:Associate Professor
Contact Address:School of Nursing, 1111 Middle Drive, NU 483, Indianapolis, IN, 46202, USA
Contact Telephone:317.274.8095
Purpose: The purpose of this study was to evaluate a new tool to prevent smoking initiation among girls using interactive computer gaming technology. Interactive computer gaming technology is uniquely suited to the delivery of smoking prevention education because information can be presented in an innovative, engaging manner that is familiar to children and adolescents. Conceptual Framework: Social marketing theory was the theoretical framework for this study. The computer game was designed to increase a pre-adolescent's awareness of peer pressure and media manipulation that promote desirable social images associated with smoking and to enhance development of resistive skills to counteract social forces that encourage tobacco use. Sample: A convenience sample of girls (age 8-14) who regularly attend a drop-in after-school program in two inner-city community centers currently are being recruited to evaluate the game. Methods: We have produced a multimedia, computer game designed specifically for girls. The objective of the program is to empower girls to resist future smoking initiation. The game focuses on a young female protagonist who must defeat various obstacles to achieve her goal and win the game. Anti-smoking information, such as the health effects of smoking, the negative impact of cigarettes on women, social and economic consequences of smoking are presented as part of the game strategy. After obtaining parental consent to participate, girls completed a pre-test to assess attitudes towards smoking and a brief demographic questionnaire. Participants were encouraged to play the game during a four-week trial period. Following the trial period, participants will complete the attitude measure a second time and a brief satisfaction survey. Results: Paired t-tests will be used to detect differences in anti-smoking attitudes and resistive skills pre and post game use.
Repository Posting Date:
26-Oct-2011
Date of Publication:
17-Oct-2011
Sponsors:
Midwest Nursing Research Society

Full metadata record

DC FieldValue Language
dc.typePresentationen_GB
dc.titleEscape from Nicotinia: a Smoking Prevention Computer Game for Girlsen_GB
dc.identifier.urihttp://hdl.handle.net/10755/161623-
dc.description.abstract<table><tr><td colspan="2" class="item-title">Escape from Nicotinia: a Smoking Prevention Computer Game for Girls</td></tr><tr class="item-sponsor"><td class="label">Conference Sponsor:</td><td class="value">Midwest Nursing Research Society</td></tr><tr class="item-year"><td class="label">Conference Year:</td><td class="value">2002</td></tr><tr class="item-author"><td class="label">Author:</td><td class="value">McDaniel, Anna, DNS/DNSc/DSN</td></tr><tr class="item-institute"><td class="label">P.I. Institution Name:</td><td class="value">Indiana University</td></tr><tr class="item-author-title"><td class="label">Title:</td><td class="value">Associate Professor</td></tr><tr class="item-address"><td class="label">Contact Address:</td><td class="value">School of Nursing, 1111 Middle Drive, NU 483, Indianapolis, IN, 46202, USA</td></tr><tr class="item-phone"><td class="label">Contact Telephone:</td><td class="value">317.274.8095</td></tr><tr class="item-email"><td class="label">Email:</td><td class="value">amcdanie@iupui.edu</td></tr><tr><td colspan="2" class="item-abstract">Purpose: The purpose of this study was to evaluate a new tool to prevent smoking initiation among girls using interactive computer gaming technology. Interactive computer gaming technology is uniquely suited to the delivery of smoking prevention education because information can be presented in an innovative, engaging manner that is familiar to children and adolescents. Conceptual Framework: Social marketing theory was the theoretical framework for this study. The computer game was designed to increase a pre-adolescent's awareness of peer pressure and media manipulation that promote desirable social images associated with smoking and to enhance development of resistive skills to counteract social forces that encourage tobacco use. Sample: A convenience sample of girls (age 8-14) who regularly attend a drop-in after-school program in two inner-city community centers currently are being recruited to evaluate the game. Methods: We have produced a multimedia, computer game designed specifically for girls. The objective of the program is to empower girls to resist future smoking initiation. The game focuses on a young female protagonist who must defeat various obstacles to achieve her goal and win the game. Anti-smoking information, such as the health effects of smoking, the negative impact of cigarettes on women, social and economic consequences of smoking are presented as part of the game strategy. After obtaining parental consent to participate, girls completed a pre-test to assess attitudes towards smoking and a brief demographic questionnaire. Participants were encouraged to play the game during a four-week trial period. Following the trial period, participants will complete the attitude measure a second time and a brief satisfaction survey. Results: Paired t-tests will be used to detect differences in anti-smoking attitudes and resistive skills pre and post game use.</td></tr></table>en_GB
dc.date.available2011-10-26T23:24:27Z-
dc.date.issued2011-10-17en_GB
dc.date.accessioned2011-10-26T23:24:27Z-
dc.description.sponsorshipMidwest Nursing Research Societyen_GB
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