Blackboard Digital Gaming and Simulations: Emerging Trends in Hybrid Online Education to Improve Student Learning Outcomes in Higher Education

2.50
Hdl Handle:
http://hdl.handle.net/10755/164541
Type:
Presentation
Title:
Blackboard Digital Gaming and Simulations: Emerging Trends in Hybrid Online Education to Improve Student Learning Outcomes in Higher Education
Abstract:
Blackboard Digital Gaming and Simulations: Emerging Trends in Hybrid Online Education to Improve Student Learning Outcomes in Higher Education
Conference Sponsor:National League for Nursing
Conference Year:2010
Author:Merrill, Earlene, EdD, RN, CNE
P.I. Institution Name:Coppin State University; Baltimore, MD
16802
[NLN Education Summit Poster Presentation] This study describes gaming exposure, attitudes, and acceptance of digital gamed simulation among participants who were enrolled in a community health nursing course at a mid-Atlantic, historically black college. To what extent does student acceptance of gamed simulation as a learning strategy improve student learning outcomes?

This poster addresses:
Competency 1: Facilitate Learning
Hallmark of Excellence in Nursing Education: Teaching/Learning/Evaluation Strategies


Repository Posting Date:
27-Oct-2011
Date of Publication:
17-Oct-2011
Sponsors:
National League for Nursing

Full metadata record

DC FieldValue Language
dc.typePresentationen_GB
dc.titleBlackboard Digital Gaming and Simulations: Emerging Trends in Hybrid Online Education to Improve Student Learning Outcomes in Higher Educationen_GB
dc.identifier.urihttp://hdl.handle.net/10755/164541-
dc.description.abstract<table><tr><td colspan="2" class="item-title">Blackboard Digital Gaming and Simulations: Emerging Trends in Hybrid Online Education to Improve Student Learning Outcomes in Higher Education</td></tr><tr class="item-sponsor"><td class="label">Conference Sponsor:</td><td class="value">National League for Nursing</td></tr><tr class="item-year"><td class="label">Conference Year:</td><td class="value">2010</td></tr><tr class="item-author"><td class="label">Author:</td><td class="value">Merrill, Earlene, EdD, RN, CNE</td></tr><tr class="item-institute"><td class="label">P.I. Institution Name:</td><td class="value">Coppin State University; Baltimore, MD <br/>16802</td></tr><tr class="item-email"><td class="label">Email:</td><td class="value">emerrill@coppin.edu</td></tr><tr><td colspan="2" class="item-abstract">[NLN Education Summit Poster Presentation] This study describes gaming exposure, attitudes, and acceptance of digital gamed simulation among participants who were enrolled in a community health nursing course at a mid-Atlantic, historically black college. To what extent does student acceptance of gamed simulation as a learning strategy improve student learning outcomes? <br/><br/>This poster addresses:<br/>Competency 1: Facilitate Learning <br/>Hallmark of Excellence in Nursing Education: Teaching/Learning/Evaluation Strategies<br/><br/><br/></td></tr></table>en_GB
dc.date.available2011-10-27T11:59:50Z-
dc.date.issued2011-10-17en_GB
dc.date.accessioned2011-10-27T11:59:50Z-
dc.description.sponsorshipNational League for Nursingen_GB
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