2.50
Hdl Handle:
http://hdl.handle.net/10755/304082
Category:
Abstract
Type:
Presentation
Title:
Interactive Games and Activities Used in a Scholarly Research Course
Author(s):
Macintosh, Janelle L. B.; Merrill, Katreena; Mandleco, Barbara
Lead Author STTI Affiliation:
Iot Iota
Author Details:
Janelle L. B. Macintosh, PhD, RN, janelle-macintosh@byu.edu; Katreena Merrill, PhD, RN; Barbara Mandleco, RN, PhD;
Abstract:

Session presented on: Wednesday, July 24, 2013

Purposes/Aims: To describe interactive methods, games, and activities used to engage undergraduate students in learning content for an EBP/scholarly inquiry course.      

Rationale/Background: Students enrolled in undergraduate EBP/scholarly inquiry courses, which can be writing intensive, are often inundated with a new language and complex concepts, many of which are difficult to understand. Teaching different concepts related to research, writing, and grammar becomes problematic when the goal is simply to have students memorize information by using PowerPoint rather than to have students actively involved in the content.  However, faculty teaching these courses often has the opportunity to be creative and innovative in presentations that can also assist students retain information more easily than if using only traditional didactic means.

Description: To help students learn and retain concepts related to EBP/scholarly inquiry concepts faculty have devised and created several interactive activities and games for the classroom.  One such activity asks students to choose “samples” from “populations” of ordinary household items. Other activities require creating representations of research designs using a white board and magic markers and then asking classmates to guess the design, or using popular/common games such as jeopardy to challenge students’ understanding and application of concepts. Since the course also is charged with teaching writing and grammar concepts, activities related to this content include “chasing” to find information in the American Psychological Association (APA) publication manual or using worksheets and examples of reference pages in which students find APA errors.

Outcomes Achieved/Conclusions: Students were enthusiastic about interactive games and activities. In fact, student feedback ranked the interactive segments of class as being a favorite. Indeed, games and activities are thought to enrich learning, provide opportunities for reticent students to present content, and enhance engagement.

Keywords:
nursing students; Interactive learning; activities and games
Repository Posting Date:
22-Oct-2013
Date of Publication:
22-Oct-2013
Conference Date:
2013
Conference Name:
24th International Nursing Research Congress
Conference Host:
Sigma Theta Tau International, the Honor Society of Nursing
Conference Location:
Prague, Czech Republic
Description:
24th International Nursing Research Congress Theme: Bridge the Gap Between Research and Practice Through Collaboration. Held at the Hilton Prague Hotel.
Note:
This is an abstract-only submission. If the author has submitted a full-text item based on this abstract, you may find it by browsing the Virginia Henderson Global Nursing e-Repository by author. If author contact information is available in this abstract, please feel free to contact him or her with your queries regarding this submission.

Full metadata record

DC FieldValue Language
dc.language.isoen_USen_GB
dc.type.categoryAbstracten_GB
dc.typePresentationen_GB
dc.titleInteractive Games and Activities Used in a Scholarly Research Courseen_GB
dc.contributor.authorMacintosh, Janelle L. B.en_GB
dc.contributor.authorMerrill, Katreenaen_GB
dc.contributor.authorMandleco, Barbaraen_GB
dc.contributor.departmentIot Iotaen_GB
dc.author.detailsJanelle L. B. Macintosh, PhD, RN, janelle-macintosh@byu.edu; Katreena Merrill, PhD, RN; Barbara Mandleco, RN, PhD;en_GB
dc.identifier.urihttp://hdl.handle.net/10755/304082-
dc.description.abstract<p>Session presented on: Wednesday, July 24, 2013</p><b>Purposes/Aims:</b> To describe interactive methods, games, and activities used to engage undergraduate students in learning content for an EBP/scholarly inquiry course.       <p><b>Rationale/Background:</b> Students enrolled in undergraduate EBP/scholarly inquiry courses, which can be writing intensive, are often inundated with a new language and complex concepts, many of which are difficult to understand. Teaching different concepts related to research, writing, and grammar becomes problematic when the goal is simply to have students memorize information by using PowerPoint rather than to have students actively involved in the content.  However, faculty teaching these courses often has the opportunity to be creative and innovative in presentations that can also assist students retain information more easily than if using only traditional didactic means. <p><b>Description:</b> To help students learn and retain concepts related to EBP/scholarly inquiry concepts faculty have devised and created several interactive activities and games for the classroom.  One such activity asks students to choose “samples” from “populations” of ordinary household items. Other activities require creating representations of research designs using a white board and magic markers and then asking classmates to guess the design, or using popular/common games such as jeopardy to challenge students’ understanding and application of concepts. Since the course also is charged with teaching writing and grammar concepts, activities related to this content include “chasing” to find information in the American Psychological Association (APA) publication manual or using worksheets and examples of reference pages in which students find APA errors. <p><b>Outcomes Achieved/Conclusions:</b> Students were enthusiastic about interactive games and activities. In fact, student feedback ranked the interactive segments of class as being a favorite. Indeed, games and activities are thought to enrich learning, provide opportunities for reticent students to present content, and enhance engagement.en_GB
dc.subjectnursing studentsen_GB
dc.subjectInteractive learningen_GB
dc.subjectactivities and gamesen_GB
dc.date.available2013-10-22T20:28:50Z-
dc.date.issued2013-10-22-
dc.date.accessioned2013-10-22T20:28:50Z-
dc.conference.date2013en_GB
dc.conference.name24th International Nursing Research Congressen_GB
dc.conference.hostSigma Theta Tau International, the Honor Society of Nursingen_GB
dc.conference.locationPrague, Czech Republicen_GB
dc.description24th International Nursing Research Congress Theme: Bridge the Gap Between Research and Practice Through Collaboration. Held at the Hilton Prague Hotel.en_GB
dc.description.noteThis is an abstract-only submission. If the author has submitted a full-text item based on this abstract, you may find it by browsing the Virginia Henderson Global Nursing e-Repository by author. If author contact information is available in this abstract, please feel free to contact him or her with your queries regarding this submission.en_GB
All Items in this repository are protected by copyright, with all rights reserved, unless otherwise indicated.