Rural Adolescents' Recommendations on the Design and Content of Digital HIV Prevention Games

2.50
Hdl Handle:
http://hdl.handle.net/10755/304170
Category:
Abstract
Type:
Presentation
Title:
Rural Adolescents' Recommendations on the Design and Content of Digital HIV Prevention Games
Author(s):
Enah, Comfort C.; Moneyham, Linda D.; Chandler, Malysa
Lead Author STTI Affiliation:
Non-member
Author Details:
Comfort C. Enah, PhD, RN, Enahcc@uab.edu; Linda D. Moneyham, PhD, RN, FAAN; Malysa Chandler, MEd;
Abstract:

Poster presented on: Thursday, July 25, 2013, Wednesday, July 24, 2013

Purpose: There is increasing recognition of the need to target and tailor messages to specific audiences in order increase the effectiveness of HIV prevention programs. Engaging community members in needs assessment processes is critical to addressing context-specific influences on risk. Digital gaming and technology-based approaches are emerging as powerful age appropriate tools for use in interventions with young adolescents. Digital games have shown promise in health risk prevention, behavioral interventions, and disease self-management. Research on the potential impact of electronic games in HIV prevention is still in its infancy. Determining how to design games that are relevant and acceptable to target population is an important area of investigation. The purpose of this study was to gather formative data for the design of an HIV prevention game for adolescents.

Methods: Working with a community based HIV service organization; eight focus group sessions were conducted with four groups of adolescents. Groups were segmented by age and gender.  A total of 38 rural participants provided the formative data on the design and content of an adventure HIV prevention games.  

Results: Adolescents supported the use of digital games in HIV prevention and had specific recommendations for the design of such games. Participants wanted the games to reflect their lives and context. Themes emerging from the qualitative data include; players’ control, virtual reward systems, immersive action reflecting the real world, and the need for tailoring.

Conclusion: Study participants provided very specific recommendations for the content and design of an HIV prevention digital game. Findings will be used by community health nurses in the design of a contextually relevant digital game prototype that is responsive to the target population’s recommendations to “make it like the real world.”

Keywords:
HIV/STD Prevention; Adolescent Health; Gaming intervenions
Repository Posting Date:
22-Oct-2013
Date of Publication:
22-Oct-2013
Conference Date:
2013
Conference Name:
24th International Nursing Research Congress
Conference Host:
Sigma Theta Tau International, the Honor Society of Nursing
Conference Location:
Prague, Czech Republic
Description:
24th International Nursing Research Congress Theme: Bridge the Gap Between Research and Practice Through Collaboration. Held at the Hilton Prague Hotel.
Note:
This is an abstract-only submission. If the author has submitted a full-text item based on this abstract, you may find it by browsing the Virginia Henderson Global Nursing e-Repository by author. If author contact information is available in this abstract, please feel free to contact him or her with your queries regarding this submission.

Full metadata record

DC FieldValue Language
dc.language.isoen_USen_GB
dc.type.categoryAbstracten_GB
dc.typePresentationen_GB
dc.titleRural Adolescents' Recommendations on the Design and Content of Digital HIV Prevention Gamesen_GB
dc.contributor.authorEnah, Comfort C.en_GB
dc.contributor.authorMoneyham, Linda D.en_GB
dc.contributor.authorChandler, Malysaen_GB
dc.contributor.departmentNon-memberen_GB
dc.author.detailsComfort C. Enah, PhD, RN, Enahcc@uab.edu; Linda D. Moneyham, PhD, RN, FAAN; Malysa Chandler, MEd;en_GB
dc.identifier.urihttp://hdl.handle.net/10755/304170-
dc.description.abstract<p>Poster presented on: Thursday, July 25, 2013, Wednesday, July 24, 2013</p><b>Purpose: </b>There is increasing recognition of the need to target and tailor messages to specific audiences in order increase the effectiveness of HIV prevention programs. Engaging community members in needs assessment processes is critical to addressing context-specific influences on risk. Digital gaming and technology-based approaches are emerging as powerful age appropriate tools for use in interventions with young adolescents. Digital games have shown promise in health risk prevention, behavioral interventions, and disease self-management. Research on the potential impact of electronic games in HIV prevention is still in its infancy. Determining how to design games that are relevant and acceptable to target population is an important area of investigation. The purpose of this study was to gather formative data for the design of an HIV prevention game for adolescents. <p><b>Methods: </b>Working with a community based HIV service organization; eight focus group sessions were conducted with four groups of adolescents. Groups were segmented by age and gender.  A total of 38 rural participants provided the formative data on the design and content of an adventure HIV prevention games.   <p><b>Results: </b>Adolescents supported the use of digital games in HIV prevention and had specific recommendations for the design of such games. Participants wanted the games to reflect their lives and context. Themes emerging from the qualitative data include; players’ control, virtual reward systems, immersive action reflecting the real world, and the need for tailoring. <p><b>Conclusion: </b>Study participants provided very specific recommendations for the content and design of an HIV prevention digital game. Findings will be used by community health nurses in the design of a contextually relevant digital game prototype that is responsive to the target population’s recommendations to “make it like the real world.”en_GB
dc.subjectHIV/STD Preventionen_GB
dc.subjectAdolescent Healthen_GB
dc.subjectGaming intervenionsen_GB
dc.date.available2013-10-22T20:30:28Z-
dc.date.issued2013-10-22-
dc.date.accessioned2013-10-22T20:30:28Z-
dc.conference.date2013en_GB
dc.conference.name24th International Nursing Research Congressen_GB
dc.conference.hostSigma Theta Tau International, the Honor Society of Nursingen_GB
dc.conference.locationPrague, Czech Republicen_GB
dc.description24th International Nursing Research Congress Theme: Bridge the Gap Between Research and Practice Through Collaboration. Held at the Hilton Prague Hotel.en_GB
dc.description.noteThis is an abstract-only submission. If the author has submitted a full-text item based on this abstract, you may find it by browsing the Virginia Henderson Global Nursing e-Repository by author. If author contact information is available in this abstract, please feel free to contact him or her with your queries regarding this submission.en_GB
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