Utilizing Case Scenarios in a Virtual Learning Environment to Assess and Refine Critical Thinking in Graduate Nursing Education Students

2.50
Hdl Handle:
http://hdl.handle.net/10755/603070
Category:
Full-text
Format:
Text-based Document
Type:
Presentation
Title:
Utilizing Case Scenarios in a Virtual Learning Environment to Assess and Refine Critical Thinking in Graduate Nursing Education Students
Other Titles:
Using Virtual Learning Techniques to Enhance Nursing Education [Session]
Author(s):
Robinson, Lisa B.
Lead Author STTI Affiliation:
Nu
Author Details:
Lisa B. Robinson, RN, CCRN, CNE, NP-C, lisarobinsonnp@gmail.com
Abstract:
Session presented on Sunday, November 8, 2015: Introduction: Developing critical thinking skills in learners is essential across all disciplines. Effective methods to teach critical thinking and evaluate the effectiveness of the teaching method are vital.  Integrating multimedia into educational platforms has become common place. As learners present with a high degree of media literacy, educators can take this advantage and create virtual reality learning environments well suited to teaching critical thinking. Educators can utilize the malleable environment of virtual worlds to customize learning experiences more expansively than in a traditional classroom. Experiences play a vital role in learning, especially in areas which are context specific.  Practiced decision making in a virtual world allows for reflection and discussion to enhance the learners experiences which can transfer to actual practice environments. Experiences can be designed with targeted activities which provide objective-based interactions. Depending on the design of the virtual world experience, learners can develop critical thinking skills, presentation skills, and business development skills. Method: Case scenarios were developed for the virtual learning environment to evaluate and refine critical thinking skills. Objects and outcomes in addition to the case scenarios were provided to the students prior to the simulation. Results: Evaluation of learning can come from learner feedback provided before and after the experiences in the virtual environment. Evaluation of virtual world educational experiences should include debriefing where learners can discuss the activity and opportunities to improve outcomes. Educators are able to evaluate if goals and objectives for the activity were met and revise further experiences based on learner feedback. Discussion: Virtual learning environments allow students to participate in scenarios which may not otherwise be available, and allows learning in a non-punitive safe environment where practice and critical thinking skills can be honed.  This allows faculty to explore implementation of critical thinking content in a virtual environment. Additionally faculty will discover methods to evaluate and refine virtual world experiences to maximize the benefits of the experience. Lastly, resources will be provided for the participants to learn more about the possibilities of education in a virtual world.
Keywords:
Virtual Learning Environments; Case Scenarios; Critical Thinking
Repository Posting Date:
21-Mar-2016
Date of Publication:
21-Mar-2016
Other Identifiers:
CONV15B08
Conference Date:
2015
Conference Name:
43rd Biennial Convention
Conference Host:
Sigma Theta Tau International, the Honor Society of Nursing
Conference Location:
Las Vegas, Nevada, USA
Description:
43rd Biennial Convention 2015 Theme: Serve Locally, Transform Regionally, Lead Globally.`

Full metadata record

DC FieldValue Language
dc.language.isoen_USen
dc.type.categoryFull-texten
dc.formatText-based Documenten
dc.typePresentationen
dc.titleUtilizing Case Scenarios in a Virtual Learning Environment to Assess and Refine Critical Thinking in Graduate Nursing Education Studentsen
dc.title.alternativeUsing Virtual Learning Techniques to Enhance Nursing Education [Session]en
dc.contributor.authorRobinson, Lisa B.en
dc.contributor.departmentNuen
dc.author.detailsLisa B. Robinson, RN, CCRN, CNE, NP-C, lisarobinsonnp@gmail.comen
dc.identifier.urihttp://hdl.handle.net/10755/603070en
dc.description.abstractSession presented on Sunday, November 8, 2015: Introduction: Developing critical thinking skills in learners is essential across all disciplines. Effective methods to teach critical thinking and evaluate the effectiveness of the teaching method are vital.  Integrating multimedia into educational platforms has become common place. As learners present with a high degree of media literacy, educators can take this advantage and create virtual reality learning environments well suited to teaching critical thinking. Educators can utilize the malleable environment of virtual worlds to customize learning experiences more expansively than in a traditional classroom. Experiences play a vital role in learning, especially in areas which are context specific.  Practiced decision making in a virtual world allows for reflection and discussion to enhance the learners experiences which can transfer to actual practice environments. Experiences can be designed with targeted activities which provide objective-based interactions. Depending on the design of the virtual world experience, learners can develop critical thinking skills, presentation skills, and business development skills. Method: Case scenarios were developed for the virtual learning environment to evaluate and refine critical thinking skills. Objects and outcomes in addition to the case scenarios were provided to the students prior to the simulation. Results: Evaluation of learning can come from learner feedback provided before and after the experiences in the virtual environment. Evaluation of virtual world educational experiences should include debriefing where learners can discuss the activity and opportunities to improve outcomes. Educators are able to evaluate if goals and objectives for the activity were met and revise further experiences based on learner feedback. Discussion: Virtual learning environments allow students to participate in scenarios which may not otherwise be available, and allows learning in a non-punitive safe environment where practice and critical thinking skills can be honed.  This allows faculty to explore implementation of critical thinking content in a virtual environment. Additionally faculty will discover methods to evaluate and refine virtual world experiences to maximize the benefits of the experience. Lastly, resources will be provided for the participants to learn more about the possibilities of education in a virtual world.en
dc.subjectVirtual Learning Environmentsen
dc.subjectCase Scenariosen
dc.subjectCritical Thinkingen
dc.date.available2016-03-21T16:42:39Zen
dc.date.issued2016-03-21en
dc.date.accessioned2016-03-21T16:42:39Zen
dc.conference.date2015en
dc.conference.name43rd Biennial Conventionen
dc.conference.hostSigma Theta Tau International, the Honor Society of Nursingen
dc.conference.locationLas Vegas, Nevada, USAen
dc.description43rd Biennial Convention 2015 Theme: Serve Locally, Transform Regionally, Lead Globally.`en
All Items in this repository are protected by copyright, with all rights reserved, unless otherwise indicated.