Computer Gaming to Improve Learning Outcomes in Baccalaureate Nursing Students

2.50
Hdl Handle:
http://hdl.handle.net/10755/603127
Category:
Full-text
Format:
Text-based Document
Type:
Poster
Title:
Computer Gaming to Improve Learning Outcomes in Baccalaureate Nursing Students
Author(s):
Halliday, Deborah Ann
Lead Author STTI Affiliation:
Upsilon Alpha
Author Details:
Deborah Ann Halliday, RN, hallidayd@moravian.edu
Abstract:
Sessions presented on Saturday, November 7, 2015 and Sunday, November 8, 2015: The digital environment in which the millennial generation was raised may provide challenges for educators to develop engaging pedagogy using technology.  Technology may provide contemporary educators with tools to enhance teaching and provide learning opportunities that incorporate critical thinking and collaboration to improve learning outcomes. The purpose of this quasi-experimental one group pre and posttest designed study was to compare test scores utilizing an innovative computer game to improve learning outcomes.   Key Words:  Millennial generation, digital environment, engaging pedagogy, technology, learning outcomes.
Keywords:
Millennial Generation; Digital Environment; Computer Gaming
Repository Posting Date:
21-Mar-2016
Date of Publication:
21-Mar-2016
Other Identifiers:
CONV15CL1.8
Conference Date:
2015
Conference Name:
43rd Biennial Convention
Conference Host:
Sigma Theta Tau International, the Honor Society of Nursing
Conference Location:
Las Vegas, Nevada, USA
Description:
43rd Biennial Convention 2015 Theme: Serve Locally, Transform Regionally, Lead Globally.`

Full metadata record

DC FieldValue Language
dc.language.isoen_USen
dc.type.categoryFull-texten
dc.formatText-based Documenten
dc.typePosteren
dc.titleComputer Gaming to Improve Learning Outcomes in Baccalaureate Nursing Studentsen
dc.contributor.authorHalliday, Deborah Annen
dc.contributor.departmentUpsilon Alphaen
dc.author.detailsDeborah Ann Halliday, RN, hallidayd@moravian.eduen
dc.identifier.urihttp://hdl.handle.net/10755/603127en
dc.description.abstractSessions presented on Saturday, November 7, 2015 and Sunday, November 8, 2015: The digital environment in which the millennial generation was raised may provide challenges for educators to develop engaging pedagogy using technology.  Technology may provide contemporary educators with tools to enhance teaching and provide learning opportunities that incorporate critical thinking and collaboration to improve learning outcomes. The purpose of this quasi-experimental one group pre and posttest designed study was to compare test scores utilizing an innovative computer game to improve learning outcomes.   Key Words:  Millennial generation, digital environment, engaging pedagogy, technology, learning outcomes.en
dc.subjectMillennial Generationen
dc.subjectDigital Environmenten
dc.subjectComputer Gamingen
dc.date.available2016-03-21T16:43:52Zen
dc.date.issued2016-03-21en
dc.date.accessioned2016-03-21T16:43:52Zen
dc.conference.date2015en
dc.conference.name43rd Biennial Conventionen
dc.conference.hostSigma Theta Tau International, the Honor Society of Nursingen
dc.conference.locationLas Vegas, Nevada, USAen
dc.description43rd Biennial Convention 2015 Theme: Serve Locally, Transform Regionally, Lead Globally.`en
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